Thursday, March 26, 2009

Sprite Updates >.>


Ugh my head >.<. I've been working like mad on battler sprites. Shadz/Vincent is nearly finished, but I still have so....much....to....do >.<. I'm completely redoing Kyer/Rinoa and Levi/Squall, since I've been lazy and been using the FFVIII-2 battlers >o<. On the bright side I'm currently bug testing the CC demo, which is actually finished, but still needs some minigames and events finished like teaching Kumo how to do Cloud's victory pose. Unfortunately there's no savepoint before that scene, so I can't just load a test file, I have to go through all the introductionary drabble >.>.
Meeaaggghhh.

Monday, March 23, 2009

MORE UPDATES



Weeeoooo. I've finished Shadz's sprite, and just started his battler. I've also done a ton of character art (will ink Miri tonight, and possibly Lulu). Just got up to the 2nd boss fight, against the Tree Spirit (who is notably easier than Randgris) however you fight with two new characters, Kyer and Shadz, neither of whom have Materia, so it's recommended to give all the Materia to Levi prior to going to the Event Circle. I also have added the first EVER switch spot, were Levi gets all excited because he gets to choose the party and be the party leader (not for long, you're searching for Kumo and his spiky head at that point ^_^)

Thursday, March 19, 2009

LOLICON

Hiya random ness blog. Dododo.

Got up to first boss battle in Cosplay Crisis today. Feeling really unmotivated though. In fact I'm doing just about nothing right now....no drawing, spriting or writing. I'm a very bad girl *slaps own wrist*. I drew some sketches of Levi, Kyer and Lulu earlier, and I need to ink them, but I'm not in the mood. Maybe I should listen to some music?
All I've got on the computer is my sister's crap and a couple of songs of my own. Time to do some USB raiding, dododo.

Tuesday, March 17, 2009

Cosplay Crisis: Updates

I was having difficulty finding a tileset for the carnival, but I'm now using one by DeathLock.
Station Circle is currently mapped out, which means the mapping section of the game is almost completed (didn't think it would take me this shorter time....). Databasing isn't finished, however, since I'm having difficulty picking out weapons for characters like Theo, Zane & Kumo, since their characters had multiple weapons throughout the game, and I mean a LOT.
Tonight I'll probably start working on Vincent/Shadz, or continue working on Zidane/Zane and Garnet/Dagger/Ruby.
OR I'll finish off Kumo's battler (which will be a relief...) then start working on Elvoret since he's the first boss battle of the game, which is fought, ironically, in the Battle Circle.
Then you can free roam through the Battle, Wonder, Event and Station Circles (rest are currently closed). A recommendation is that you explore each area thoroughly, or you may miss Materia, including an All and a Steal. Yet to discover if All works with RTAB, however >...>.
I've also got to draw up face portraits for everyone except for Kumo (already done ^_^), since the Menu system is going to use faces.
Ahh! And I have to sprite a moogle! Damn Savepoints >.>.
I also screwed up eventing this morning while test playing (forgot to change the screentone from black in an Autorun event), and I didn't have time to play it again. Still wondering how I'm going to time the events right, so I can display the logo if I want to >...>.

Monday, March 9, 2009

Cosplay Crisis: Finalized Character list

Yes, the character list for CC has been finalized, and your characters stand thus:

Kumo Atsureki, 19, Cosplays Cloud Strife. Limits: Braver, Blade Beam, Meteor Rain, Omnislash.
Levi Raionomoi, 19, Cosplays Squall Leonhart. Limits: Rough Divide, Fated Circle, Blasting Zone, Lionheart.
Miri Joumaeshin, 19, Cosplays Tifa Lockheart. Limits: Beat Rush (will add rest later)
Kyer Shinyuri, 18, Cosplays Rinoa Heartilly. Limits: Trinity Rush, Trinity Cannon, Trinity Phoenix, Invincible Moon & Angel Wing.
Shadz Barentain, 18, Cosplays Vincent Valentine. Limits: Galian Beast, something, something, Chaos (>> i haven't gotten all the FF7 limits yet...)
Lulu Shinyuri, 16, Cosplays Selphie Tilmitt. Limits: Full-Cure, Wall, Rapture, The End.
Zane Atsureki, 16, Cosplays Zidane Tribal. Limits: (I'll have to look em up)
Ruby Alexanders, 16, Cosplays Garnet til Alexandros the 3rd or 4th or whatever. Limits: (undecided)
Theo Carter, 17, Cosplays Tidus. Limits: Spiral Blade, Slice and Dice, Energy Rain, Blitz Ace.
and Hanah Daniels, Cosplays Yuna. Limits: (undecided).

If my Dad ever plays this game (which he won't >.>) his party would consist of:
Kumo (he has to pick him, he's the main freaking character >>)
Theo
Levi

Why? Because all there limits are multi-hit doomsday attacks, that's why.

Bed time, g2g.

Thursday, March 5, 2009

Announcing: Cosplay Crisis


Weee super serious work, bed time for you!

I've got an itch I need to scratch and it happens to be one on the parody side of life, which is why I've started work on Cosplay Crisis.

It's basically got the same things as an FF Parody, however all the characters are original characters...awesome, eh? Main character's name is Kumo Atsureki, which translates literally to "Cloud Strife" :/.

The game basically revolves around a bunch of teenagers, who during a fun day cosplaying, contract a virus that turns them into the character they're cosplaying...or so I've lead everyone to believe!

The virus actually works by turning them into the character the person is most LIKE. It's a super-special spoiler that not even the Story & Characterization section knows about, because it's the major twist in the game- it forces the entire group to admit they are like the character they cosplayed.

As such, the main character does have quite a few flashbacks in-game, though often no where near as violent as Cloud's. He does talk to himself sometimes but, unlike Cloud, no voices answer until about 8/9 through the game, and the voice IS Cloud.

The systems and crap are simple, I just need to ask the creator of Final Fantasy: Awakening about the limit system he's using for it. My current system didn't support Limits for some strange, bizzaro reason.
Also, I've been working like made to get the Materia System intergrated and I think I may have succeeded (yay!!) by using a version created by Atoa.

I'm planning to have 4 limit breaks for each character, since that's what FF8 to FF10 had. FF7 had 7 limit breaks p/c, but Kumo will only have:

Braver
Blade Beam
MeteorRain
Omnislash

And to answer your question "Is Omnislash going to be as frustratingly difficult to obtain as FF7?!"

And my answer is yes. Yes it is.

That's all for now, it's late, I have to go to bed.
Will update tomorrow. And yesh, the logo is mine. MINE!!

Cyas!